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I Did It! It Works!
I managed to communicate with the future!
This article contains story spoilers. Hey! HEY! F*CK OFF NOW!


For the Note, see Julianna Blake (note).


Overview
Personality
Gameplay
Abilities

Julianna wants nothing more than to keep this eternal game of cat-and-mouse going. She's the constant voice in your ear...and the ever-present bullet in your back.

Julianna Blake is one of the Visionaries and the main antagonist in Deathloop. Her alias is Jules.

Overview[]

Julianna is the archivist and the new head of security of the AEON Program. She appears at the start of the game, seemingly caught in an endless timeloop within Blackreef along with Colt Vahn, the game's protagonist.

However, unlike the rest of the inhabitants, she seems to have avoided the amnesiac effect of the the anomaly. Being the only remembering Visionary, Julianna believes that her life's purpose, as well as duty, is to 'protect the cycle'—and for that, she must eliminate the threat to the loop in the face of Colt[1].

Appearance[]

Julianna wears many faces, thanks to her unique Slab—the Masquerade[2].
She is relatively tall, lean and athletic in a way that allows her to be agile to successfully hunt down Colt Vahn. Julianna has voluminous curly dark brown hair, which she usually ties with a mustard-colored natural silk satin headband, and she likes to wear a pair of black and white painted metal round earrings.

She has a standard appearance for cut scenes and in-game profiling—The Archivist skin[3].
It mainly consists of a khaki green oversized nylon bomber jacket with cotton satin inner padding and a painted back logo, a mustard-colored natural silk satin sleeveless top shirt with a stylized aircraft brooch, light blue slim tapered 12oz denim pants, white sneakers with elastic straps and dark brown gloves with 2 white fingers on her left glove.

Personality[]

Julianna displays a rather unique personality: "one moment she’s tenderly holding your hand, and the next, she’s plunging a machete through your spine"[4]. She is simultaneously caring and mocking, trusting and betraying, but she never fails to deliver a snarky commentary to Colt, whom she constantly tries to convince to not break the Loop—and any method to accomplish that is plausible.

Julianna never shies away from excessive violence, and she outright states to be enjoying the hunt and the game between her and the player (Colt), and her motives are rather self-explanatory. She strongly believes in the Loop's potential and exercises it to her own amusement, with little regard to the rest of the Visionaries[5] or Eternalists[6], unless the Loop is threatened.

Julianna is known to be able to hold her liquor and having an iron spine[7], and she is an exemplar bookworm, having her own library at her mansion, as well as filling the entirety of available surfaces with magazines and book yet to be read[8].

She appears to be detached from the events unfolding as the player progresses through the leads[9], however she is restless and cannot wait until Colt comes to her to talk face to face. She is pretty confident in her own chances, as she doesn't shy away from the direct conversation and even a duel when Colt learns what she deems enough to evaluate the Loop's potential.

Julianna has her priorities set straight and follows through with them efficiently, although she is not one to refuse herself some fun: she outright claims to have killed other Visionaries multiple times[6] and further proves it by commenting "Haven't done that in a while" when killing Harriet Morse during her own game mode.

She is very knowledgeable, keeping many details of her and Colt's lives, as well as other Visionaries' in her mind to carefully lay out her game rules to Colt, as he progresses through the discoveries[6].

My island. My rules. My Colt.

Powers and Abilities[]

  • Slab Masquerade Masquerade — a unique ability, available exclusively to Julianna. It allows her to swap appearances with any Eternalist or Visionary in order to confuse Colt and lead him on a wild goose chase. Unlike Colt's Reprise, it is upgradeable ever since the GOLDEN LOOP update, and is always equipped. Masquerade cannot be unequipped.
  • Slab Karnesis Karnesis — an ability, innate to Aleksis Dorsey. It is upgradeable and up to two upgrades can be equipped simultaneously. Karnesis allows Julianna to send Colt flying in any direction possible to halt his advance.
  • Slab Shift Shift — an ability, innate to Charlie Montague. It is upgradeable and up to two upgrades can be equipped simultaneously. Shift allows Julianna to transverse considerable distances and reach higher locations to hunt down Colt in the most efficient way possible.
  • Slab Aether Aether — an ability, innate to Egor Serling. It is upgradeable and up to two upgrades can be equipped simultaneously. Aether allows Julianna to become almost completely invisible to sneak up or evade Colt.
  • Slab Nexus Nexus — an ability, innate to Harriet Morse. It is upgradeable and up to two upgrades can be equipped simultaneously. Nexus allows Julianna to connect Colt's mind to Eternalists successfully making him kill himself, if he lays a hit on the connected NPC.
  • Slab Havoc Havoc — an ability, innate to Fia Zborowska. It is upgradeable and up to two upgrades can be equipped simultaneously. Havoc allows Julianna to decrease the received damage, while it's active, while simultaneously increasing her attack rate.

Invasion[]

As Colt[]

Julianna may enter a district to hunt the player (Colt Vahn) down, if there is any other Visionary present at the moment. When she invades a game, the tunnel exits get locked, as she uses a special device to activate the Radio Antenna, successfully disabling the password keypads.

Colt can take Julianna on — and replenish his Reprise by defeating her, or hack the Radio Antenna Terminal and make haste from the level.

Killing the invading Julianna will not cross her off the list of the eight Visionaries needed to be killed for breaking the Loop, as she uses her Visitor[10] self to hunt Colt down, which means she can successfully invade any map numerous times during the same loop (only if the player visits the Visionary-present locations). However, the only map with Visionaries she cannot invade is the Fristad Rock's Afternoon map, as it is manually locked for plot purposes.

As Julianna[]

The player may also choose to play as Julianna once the prologue is completed. In this mode the player can randomly invade other player's timelines or choose to invade a friend's timeline.

Related achievements and trophies[]

Icon Name Description Trophy
Dressing Down Dressing Down As Julianna, disguise yourself as Colt using Masquerade. Bronze
Ensemble Tragedy Ensemble Tragedy Kill each Visionary at least once. Bronze
Full Deck Full Deck Kill a Visionary using a full loadout, without any empty slots or sockets, and escape the map. Bronze
Mightier Than The Gun Mightier Than The Gun Kill all Visionaries in a map - and make it to the exit - without using a gun. Bronze
Nowhere To Hide Nowhere To Hide While playing as Julianna, cross Colt off your kill list. Bronze
Nowhere To Run To Nowhere To Run To Take out an invading Julianna while playing as Colt. Bronze
Only The Guilty Only The Guilty Kill all Visionaries present in a map and escape without killing any Eternalists. Bronze

Trivia[]

  • Frank Spicer refers to Julianna as 'Miss J' or 'Miz Blake'.
  • She dislikes to be called 'Julie', for reasons unknown[6]

Gallery[]

Style Gallery[]

Promotional Gallery[]


Screenshot Gallery[]

See also[]

References[]

DEATHLOOP CHARACTERS
Visionaries Aleksis Dorsey - Charlie Montague - Colt Vahn - Egor Serling - Fia Zborowska - Frank Spicer - Harriet Morse - Julianna Blake - Wenjie Evans
Eternalists Amador Jack - Anatoly - Andrei the Cannonman - Angry Eternalist - Betty - Gabe the Garbage Collector - Man Behind Glass - Otto Blacksmith - Pick Rexly - Vanya
Spies Beetlequeen - Redfowl - Starbird
Operation Horizon Lila Blake
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